![]() ![]() I can’t imagine younger gamers standing a chance. If the game treated boss fights as they did in the Donkey Kong Country games, where they were in their own separate area without forcing you to survive a level first, it wouldn’t be so bad. It should be easy – especially since this is the boss’s first phase, but some bugs would fly just out of reach, or worse, the game’s poor hit detection would say you hit a nearby bug even when you should have been far enough away. One boss, in particular, a rapping frog, forced me to jump on bugs carrying letters to form the word he’s trying to rap. Run out of extra lives, and you’re replaying the entire level again too! Then the boss changes the pattern again – more dodging, more trial and error, just hoping to hang on to those precious hearts because death means starting the boss fight over. So, you’ll keep dodging, hoping your 3 hearts won’t get depleted, as you try and finally injure the boss. You won’t know what part of the boss you can touch if any, and you won’t know how to attack it. Once the fight starts, you’ll need to figure out the pattern. While you’ll receive a checkpoint prior to the boss fight, this will be of little help if you’re low on extra lives. ![]() ![]() To make matters worse, these boss fights are always tacked on to the end of a relatively challenging level. Unfortunately, the game includes some of the most frustrating boss fights I’ve ever encountered in a platformer. ![]()
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